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[WebGL] Build fails if threadsSupport is enabled
-e: Build fails after enabling PlayerSettings.WebGL.threadsSupport via editor script --not a regression, since threads are a new fea... Read more
CommandBuffer.DrawMeshInstanced is ignored during rendering if the mater...
How to reproduce: 1. Open user-submitted project (instancing_bundle_bug) 2. Open the scene 'InstancingTest' 3. Enter Play Mode Expe... Read more
Video isn't flipped when Video Player is set to Fit Vertically or Flip V...
How to reproduce: 1. Open the attached project 2. Select Main Camera -> Go to the Inspector window ->Video Player ->Aspect Ratio and... Read more
Editor freezes when looking at a game object with Skinned Mesh Renderer
Reproduction steps: 1. Open the user's attached project 2. In the Hierarchy find "boombox r1" -> "boombox paulo's", double-click on ... Read more
[Linux] Native Plugin does not work in either Editor nor Player
When trying to use Native Plugin, "DllNotFoundException" appears despite the dll files are in place and work for Windows and OSX. R... Read more
Subsequent animation transitions are cut short after interrupting an ani...
How to reproduce: 1. Open user-submitted project (ANIMATOR_CURRENT_INTERRUPT) 2. Select the 'xbot' GameObject in the Hierarchy windo... Read more
[Windows][Standalone] The Server Build though VS Project generation does...
When generate Server Build (Headless) standalone Player on Windows, it always launches with a command window. However, if the user g... Read more
PrefabUtility.LoadPrefabContents returns object's name before renaming it
Steps to reproduce: 1. Download and open attached project 2. Click "Tools > Reproduce Bug 1 =D" Expected: "First object name in as... Read more
Particle System is emitting sliced sprites inaccurately when Renderer Ma...
How to reproduce: 1. Download, extract and open the attached project (1095741repro.zip) 2. Open 'repro' scene 3. Click on the Partic... Read more
Crash when adding multiple events to imported model animation in Import ...
How to reproduce: 1. Download, extract and open user's attached project (exo3.zip) 2. In the Project window, navigate to Assets/Anim... Read more
All about bugs
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