Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0b6
Issue ID
1095836
Regression
Yes
Editor freezes when looking at a game object with Skinned Mesh Renderer
Reproduction steps:
1. Open the user's attached project
2. In the Hierarchy find "boombox r1" -> "boombox paulo's", double-click on it to center it
3. In the Inspector window find Skinned Mesh Renderer -> BlendShapes -> "Wobble 2"
4. Slide "Wobble 2" slider to the right
Expected result: Editor continues working
Actual result: Editor freezes while looking at the boombox
Reproducible with: 2018.3.0b1, 2018.3.0b9, 2019.1.0a7
Could not test on earlier versions due to crashes while importing or missing prefabs from the scene
Note 1: Freeze doesn't occur on OpenGLCore
Note 2: It appears that the UI freezes graphically, not functionally, because it's possible to pan away from the boombox to unfreeze everything
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment