Search Issue Tracker
Duplicate
Votes
1
Found in
2017.4.0f1
2018.2.14f1
2018.3.0a1
2019.1.0a1
2019.2.0a1
Issue ID
1095780
Regression
No
Subsequent animation transitions are cut short after interrupting an animation transition once
How to reproduce:
1. Open user-submitted project (ANIMATOR_CURRENT_INTERRUPT)
2. Select the 'xbot' GameObject in the Hierarchy window
3. In the Animator window select 'Layer 1' and click on the 'Parameters' tab
4. Enter Play Mode
5. Click the 'clip_trigger' parameter - animation transition between 'Null 0' and 'Clip' is smooth
6. Pause the Play Mode and click 'clip_trigger' again
7. Skip a couple of frames until the transition between 'Null 0' and 'Clip' is visible
8. Click the 'null_trigger' parameter and unpause Play Mode
9. Cick 'clip_trigger' once again
Expected result: the transition between 'Null 1' and 'Clip' is smooth
Actual result: all the subsequent transitions between 'Null 0' and 'Null 1' to 'Clip' are cut short
Reproducible with: 2017.4.19f1, 2018.3.3f1, 2019.1.0b1, 2019.2.0a2
-
Resolution Note:
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
This is a duplicate of issue #1101868