Search Issue Tracker
By Design
Votes
2
Found in
Issue ID
1095791
Regression
No
[Linux] Native Plugin does not work in either Editor nor Player
When trying to use Native Plugin, "DllNotFoundException" appears despite the dll files are in place and work for Windows and OSX.
Repro:
1. Launch and build attached project on Linux
2. Click the button on screen. All the buttons invoke a different function from a Native Plugin.
3. Observe the error
Expected: Native Plugin works on Linux as on Windows or OSX
Found on: Trunk (2019.1.0a8)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Resolution Note:
There is no Linux compatible dynamic library in the plugin - the plugin itself doesn't appear to support Linux