Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0b7
Issue ID
1095730
Regression
Yes
Crash when adding multiple events to imported model animation in Import Settings
How to reproduce:
1. Download, extract and open user's attached project (exo3.zip)
2. In the Project window, navigate to Assets/Animations/claire.fbx
3. In the Import Settings, go to the Animation tab
4. Go to the "Events" section
5. Click on the "Add event." button two times
Expected results: Both events are added
Actual results: After adding the second event, Unity crashes
Reproducible in: 2018.3.0b7, 2018.3.0b8
Not reproducible in: 2017.4.14f1, 2018.1.9f2, 2018.2.14f1, 2018.3.0b6, 2019.1.0a7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Audio Mixer does not change volume when lowering volume on an Audio Mixer loaded from AssetBundles
- Error “Value cannot be null. Parameter name: key UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)” thrown and Addressables build fails when "Include in Build" is disabled and using Addressables For Android package
- “error CS0433: The type 'CodeBinaryOperatorType' exists in both 'System.CodeDom and 'System" compilation errors are thrown when opening a specific project
- Metal Vertex Shader warning is being thrown when creating a VR Template Project
- Asset database warning is thrown when declaring font variable in the USS text file
Add comment