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[Metal] New HDRP Project crashes when switching to Integrated GPU on Uni...
So far I've reproduced the issue every time when loading my new HDRP project if I was running Dedicated GPU and trying to switch to ... Read more
GetAllUniqueSharedComponentData fails to filter entities via RenderMesh ...
How to reproduce:1. Open attached project "RenderMeshIssues_SampleProject.zip" and scene "SampleScene"2. In Hierarchy window, select... Read more
"The value of \"byteLength\" is out of range" error is thrown in the Hub...
{"level":"error","message":"Unhandled promise rejection, reason: The value of \"byteLength\" is out of range. It must be >= 1 and... Read more
[State Machine] Animation Blend does not occur when translating from "An...
Steps to reproduce:1. Open the attached project "Case_1204145"2. Open "Scene"3. Open Animator window4. In the Scene view Select "Cub... Read more
Menu Items are not created when creating them in a custom package loaded...
How to reproduce:1. Create a new project2. Open the Packages/manifest.json file3. Add the provided dependency to the list4. Open the... Read more
Reflection probe convolution is black on PS4
Reflection probes convoluted at runtime show correct reflections only for the highest mip.The rest of them is black resulting in bro... Read more
[Android]Crash on CreateFromExistingTextureCopy when rendering the camer...
How to reproduce:1. Open the attached project2. Build and Run the project on the Android device===Crash occurs=== Reproducible with:... Read more
[HDRP] Particles with a HDRP Lit Material have incorrect motion vectors
Reproduction steps:1. Open project in "2019.3.0f4.zip" and open "SampleScene.unity"2. There is a Particle System in the Scene and it... Read more
[PlayableGraph] Playable animations not playing immediately in the Edito...
Steps to reproduce:1. Open the provided project "case_1204106-PlayableGraph.zip"2. Open "SampleScene" Scene3. Select "Cube" Prefab i... Read more
[SerializeReference] "System.Object" Serialize Reference and Data lost a...
Reproduction steps:1. Open the "1204105" project2. In the Project window right-click -> "Create" -> "Container"3. In the Inspe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS