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Votes

0

Found in

2017.4.0f1

2018.3.0a1

2018.4.0f1

2019.1.0a1

2019.2.0a1

2019.3.0a1

Issue ID

1098877

Regression

No

Humanoid animation has wrong finger pose when comparing to Generic

Animation

-

To reproduce:

1. Download attached "Wrong_Finger_Pose.zip" project and open in Unity
2. Open "1" scene
3. Enter to Play mode
4. Observe that there are two Models - yellow hands correspond to "Generic", pink hands correspond to "Humanoid"

Expected result: Both hands should be identical to each other
Actual result: Pink hands fingers pose are incorrect

Notes:
- This issue appears on both Windows and macOS
- Images for Reference and Project are shared in Comments section

Reproduced on Unity 2017.4.0f1, 2017.4.31f1, 2018.3.14f1, 2018.4.5f1, 2019.1.13f1, 2019.2.0f1 and 2019.3.0a11

  1. Resolution Note:

    Contrary to other joints, the humanoid finger joints don't have the 3 degrees of freedom necessary for a lossless conversion from generic animation to humanoid animation.
    You can tweak the humanoid bind pose rotations of the fingers to get more faithful humanoid animations to the generic ones

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