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Fixed in 2019.1
Fixed in 2018.3
Universal Windows Platform incremental builds with IL2CPP scripting backend fail if generated solution is open in Visual Studio
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View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- [Particle System] Editor freezes when assigning a nested Particle System in the Sub Emitter Module
- Unable to switch to different material when selecting another material from Asset selector window on Particle System Material
- [UI] Float type parameter in the Animator Controller displays 0.0 after being changed to a value <0.05
- Inspector displaying wrong characters when using ANSI encoding and non latin characters in a Shader property
- Error in console when using the progress bar API along with Texture compression