Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.3
2019.1.0a8
Issue ID
1098914
Regression
Yes
[Performance] Memory leak when pausing billboarded particles in editor play mode and switching to the scene view.
Repro steps:
1. Add a default particle system in the scene
2. (Optional) Increase the emission rate and max particle cap to make the leak more visible (100k cap, 10k emission rate)
3. Enter play mode
4. Open the Profiler window and observe the memory
5. Press pause and switch to the scene view
6. Unpause
7. Observe the memory usage increasing dramatically (video attached).
Note:
- issue introduced in 2018.3, present in 2019.1 as well
- fix already on the way, logging here to keep track
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
NeffWasHere
Jan 29, 2019 01:28
Is this fixed in release 2018.3.3f1?
We are having a similar problem on Hololens when tracking is lost. Memory will spike and sometimes crash if particle systems are present, when tracking is lost, even if the gameobjects they were on have been destroyed.