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0
votes
Fixed

Deep Profiling in the Editor does not reliably turn on/off

Profiling

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Jan 09, 2020

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Version/s: 2019.3, 2020.1

When running the editor (2020.1a18) and using the profiler to profile the editor itself outside of play-mode, I cannot get deep prof... Read more

30
votes
Fixed

[Package Manager] User Not Logged In error appears if the editor is laun...

Packman

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Jan 09, 2020

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Version/s: 2019.3.0b2, 2019.3.0f5

If you launch the editor with the My Assets section of the Package Manager open, you'll receive the following log in the console onc... Read more

0
votes
Duplicate

Shader error in 'MultiScaleVORender' when using PostProcessing and "3D W...

Package: PostProcessing

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Jan 09, 2020

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Version/s: 2.2.2

MultiscaleVO compute shaders fail to compile by default from "failed to open source file: '../StdLib.hlsl'" errors producing 'Divide... Read more

0
votes
Won't Fix

[Universal RP][Adreno] Visual white sparkle glitches appear in the build...

Package: Scriptable Render Pipeline Universal

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Jan 09, 2020

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Version/s: 8.0.0

How to reproduce:1. Open the attached project (https://github.com/Verasl/BoatAttack)2. Build and run a project on Android3. Observe ... Read more

0
votes
Not Reproducible

Crash on TransferField_NonArray when copying and pasting values into a R...

IMGUI

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Jan 09, 2020

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Version/s: 2019.2, 2019.2.15f1, 2019.3

Steps to reproduce:1. Open the attached project ("1210259.zip")2. Open the "Game" Scene3. Select the "Overworld" GameObject in the H... Read more

0
votes
Fixed

Multiple EventSystem instances can be created from a prefab in one scene

uGUI

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Jan 09, 2020

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Version/s: 2017.4, 2019.2.18f1, 2020.1

Steps to reproduce:1. Create and open a new Unity project2. In the toolbar press "GameObject" > "UI" > "Event System"3. Drag t... Read more

0
votes
Won't Fix

[Android] Build crashes when System.IO.MemoryMappedFile.CreateViewAccess...

Mono

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Jan 09, 2020

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Version/s: 2017.4, 2018.4.12f1, 2020.1

How to reproduce:1. Download and open the attached project "1210241.zip"2. Build and run the project3. Observe the crash Reproducibl... Read more

1
votes
Fixed

[ECS] GC Alloc is generated every frame in Play Mode when a SubScene is ...

Package: Entity Component System (ECS)

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Jan 09, 2020

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Version/s: 0.1.0, 0.6.0-preview.24

How to reproduce:1. Open attached project "SubSceneAlloc.zip" and scene "SampleScene"2. Enter Play Mode3. In Profiler Window, click ... Read more

0
votes
Fixed

[ECS] Shaders are included for each asset bundle when bundles contain Su...

Package: Entity Component System (ECS)

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Jan 09, 2020

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Version/s: 0.3.0.preview.4, 0.6.0.preview.24

How to reproduce:1. Open the user's attached project ("ECSBugReport.zip")2. Build the project using "Assets/ECSBugReport/BuildSettin... Read more

20
votes
Fixed

GameObject's position does not match when the same GameObject animation ...

Package: Recorder

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Jan 09, 2020

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Version/s: preview.1 - 2.1.0

How to reproduce:1. Open the attached '1210225.zip'2. Open 'SampleScene' Scene3. Notice that 'GO_Camera_Ctrl GameObject is animated ... Read more

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