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Profile Analyzer - top marker bar doesn't match calls list
Using Profile Analyzer v 0.4.0. The details regarding a marker in the "Top 10 markers window" don't match what I see in the calls li... Read more
UnsafeUtility:MemCpy crash In build when using 'Medium' and 'Low' Manage...
Steps to reproduce: 1. Open QA-Supplied project ("Reproduction 1156527.zip") 2. Check if the Project Settings - > Player -> Other se... Read more
Facebook SDK does not have the option for switching to the newest availa...
How to reproduce: 1. Create a new Unity project with Facebook-Games Support module installed 2. Open Edit > Project > Player Setting... Read more
Frustum culling is incorrect when using a custom culling matrix
How to reproduce: 1. Open attached project "cullingbug.zip" and scene "main" 2. Enter Play mode 3. In Hierarchy window, select "Mai... Read more
ScriptedImporter Imported Assets cannot be edited in the Inspector when ...
How to reproduce: 1. Open the attached "ScriptedImporterAssetsUneditable.zip" 2. Click on "asset.text" 3. Observe the Inspector Exp... Read more
[ANDROID] QualitySettings.resolutionScalingFixedDPIFactor is not working...
To reproduce: 1. Open attached project 2. Build and run to Android device 3. Try to change the resolutionScalingFixedDPIFactor with ... Read more
[HDRP] UI image transparancy increases with higher exposure
Steps to reproduce: 1. Open attached project 2. Make sure you are in "BasicFunctionality" scene 3. Make sure that UI panel alpha val... Read more
[Hub] No button to add Platform support to installed Unity versions
Reproduction steps: 1. Open Unity Hub 2. "Installs" 3. Press the ellipses (…) Expected Result: A button to add Platform support is... Read more
[HDRP] High exposure on UI causes image tearing
Steps to reproduce: 1. Open attached project 2. Make sure you are in "BasicFunctionality" scene 3. Select "Post Processing Settings"... Read more
[IL2CPP][2019.1] Delegate with NativeArray<int> as parameter type trigge...
Steps to reproduce: 1. Download 1156422_repro.zip 2. Build a Standalone player with IL2CPP backend Actual results: Build fails with... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System only collides with one Terrain Collider at a time when Collision Type is set to 'World'
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited