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ImageConversion EncodeArrayToJPG is strecthing and cropping the texture ...
How to reproduce:1. Open attached project "EncodeArrayToJPG.zip" and scene "SampleScene"2. Enter Play mode3. In Project window, righ... Read more
[URP] Cascade values truncated on selecting Two or Four Cascades in Shad...
Cascade values truncated on selecting Two or Four Cascades in Shadows under UniversalRenderPipelineAsset Steps to Reproduce: 1. Crea... Read more
[Android] [IL2CPP] Switch statements with 1023 or more cases will not be...
How to reproduce:1. Download and open the attached project "1218998.zip"2. Build and run Expected result: "Switch worked" is written... Read more
Particle instanced by Timeline crashes Editor on death when "Looping" is...
How to reproduce:1. Open attached project "TimelineTest.zip" and scene "SampleScene"2. In Hierarchy window, select "New Timeline" Ga... Read more
[PackMan] Package Manager renders black on launching when there are unap...
If Package Manager window is opened and there are any unapplied changes made to any asset in the project, the package manager is ren... Read more
URP Renderer asset's "Renderer Features" list item's "Name" text field d...
How to reproduce:1. Open attached project (1218982.zip)2. Select the "UniversalRenderPipelineAsset_Renderer" in the Project window3.... Read more
[Unity Netcode] Constant InvalidOperationException error spam after call...
How to reproduce:1. Open user's attached project (unity_delete_world.zip)2. Enter Play mode Expected result: Created worlds are succ... Read more
AlphaClipTreshold does not update after connecting nodes to Master's Alp...
How to reproduce:1. Create a new URP/HDRP project2. Create a new PBR Graph3. Set the AlphaClipTreshold value in the Master node to 0... Read more
[macOS] Floating windows open behind other fulls-screen applications whe...
How to reproduce:1. Create a new project and set window to full-screen on the external display2. Open Calendar application and set w... Read more
Importing FBX files crashes Unity when using an AssetPostprocessor
How to reproduce:1. Open the attached2. Wait for the assets to import Expected result: Assets are imported successfullyActual result... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument