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By Design



Found in [Package]

preview - 6.5.3

Issue ID




[HDRP] Meshes close to the Camera create artifacts around them when in motion and Motion Blur is enabled

Package: Scriptable Render Pipeline HD


How to reproduce:
1. Open the attached "" project and open "SampleScene"
2. Enter Play mode
3. Using WASD, try walking near the wall and inspect the torch

Actual results: There are artifacts around the torch

Reproducible with: HDRP 5.13.0 (using 2019.1.2f1, 2019.2.0b1, 2019.3.0a2), HDRP 6.5.3 (using 2019.2.0b1, 2019.3.0a2)

Note: Couldn't test in 2018.4.0f1 due to package errors.

  1. Response avatar

    Resolution Note:

    This is a side effect of the algorithm we use (it is tile based, so to a certain extent you will see bleeding of motion vectors). With lower intensities this should be less noticeable. For now we'll close it as by design, but I'll keep a note so that if we revisit motion blur this problem might get addressed.

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