Search Issue Tracker
Duplicate
Votes
1
Found in
2019.1.0a1
2019.1.0f2
2019.2.0a1
2019.3.0a1
Issue ID
1149762
Regression
Yes
ComputeBuffer::SetData crash when exiting Play mode with a couple of Particle Systems active
Steps to reproduce:
1. Open QA-supplied project (Link in Edit)
2. Enter Play mode
3. In the bottom left, select "Normal 1g" and place a couple of them in the Scene
4. Press 'Start' in the bottom right
5. Stop the Play mode once there are some particles in the Scene.
6. Enter Play mode again
Reproduced in: 2019.1.0a1, 2019.1.3f1, 2019.2.0b1, 2019.3.0a3
Not reproduced in: 2017.4.27f*, 2018.4.0f1
Notes:
*Can't enter Play mode due to errors from NavMesh
Might require more than one try
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Overlay Image gets darker on each Camera when multiple Cameras are used
- Assertion failed on expression: 'scriptedImporterClass == SCRIPTING_NULL error when opening the standalone profiler window
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding
This is a duplicate of issue #1163721