Search Issue Tracker
Duplicate
Votes
1
Found in
2019.1.0a1
2019.1.0f2
2019.2.0a1
2019.3.0a1
Issue ID
1149762
Regression
Yes
ComputeBuffer::SetData crash when exiting Play mode with a couple of Particle Systems active
Steps to reproduce:
1. Open QA-supplied project (Link in Edit)
2. Enter Play mode
3. In the bottom left, select "Normal 1g" and place a couple of them in the Scene
4. Press 'Start' in the bottom right
5. Stop the Play mode once there are some particles in the Scene.
6. Enter Play mode again
Reproduced in: 2019.1.0a1, 2019.1.3f1, 2019.2.0b1, 2019.3.0a3
Not reproduced in: 2017.4.27f*, 2018.4.0f1
Notes:
*Can't enter Play mode due to errors from NavMesh
Might require more than one try
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
This is a duplicate of issue #1163721