Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2019.1.X, 2019.2.X
Votes
0
Found in
2019.1.0b1
2019.1.0f2
2019.2.0a2
2019.3.0a1
Issue ID
1149653
Regression
Yes
Signal Emitter at the start of the Timeline emits twice when the Timeline is played on awake
How to reproduce:
1. Open user's attached project ('TimeManipulationMarkers.zip')
2. Open 'SampleScene'
3. Make sure that Director object has Play On Awake checked on Playable Director component
4. Enter play mode
Expected results: Signal emits once
Actual results: Signal emits twice
Reproducible with: 2019.1.1f1, 2019.2.0a14, 2019.3.0a1
Not reproducible with: 2019.1.0a14, 2019.2.0a1
(Double regression: 2019.1.0a14 -> 2019.1.0b1 and 2019.2.0a1 -> 2019.2.0a2)
Timeline Signals were introduced in 2019.1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment