Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2019.1.X, 2019.2.X
Votes
0
Found in
2019.1.0b1
2019.1.0f2
2019.2.0a2
2019.3.0a1
Issue ID
1149653
Regression
Yes
Signal Emitter at the start of the Timeline emits twice when the Timeline is played on awake
How to reproduce:
1. Open user's attached project ('TimeManipulationMarkers.zip')
2. Open 'SampleScene'
3. Make sure that Director object has Play On Awake checked on Playable Director component
4. Enter play mode
Expected results: Signal emits once
Actual results: Signal emits twice
Reproducible with: 2019.1.1f1, 2019.2.0a14, 2019.3.0a1
Not reproducible with: 2019.1.0a14, 2019.2.0a1
(Double regression: 2019.1.0a14 -> 2019.1.0b1 and 2019.2.0a1 -> 2019.2.0a2)
Timeline Signals were introduced in 2019.1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment