Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2019.1.X, 2019.2.X
Votes
0
Found in
2019.1.0b1
2019.1.0f2
2019.2.0a2
2019.3.0a1
Issue ID
1149653
Regression
Yes
Signal Emitter at the start of the Timeline emits twice when the Timeline is played on awake
How to reproduce:
1. Open user's attached project ('TimeManipulationMarkers.zip')
2. Open 'SampleScene'
3. Make sure that Director object has Play On Awake checked on Playable Director component
4. Enter play mode
Expected results: Signal emits once
Actual results: Signal emits twice
Reproducible with: 2019.1.1f1, 2019.2.0a14, 2019.3.0a1
Not reproducible with: 2019.1.0a14, 2019.2.0a1
(Double regression: 2019.1.0a14 -> 2019.1.0b1 and 2019.2.0a1 -> 2019.2.0a2)
Timeline Signals were introduced in 2019.1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “There is no data available for the selected frame.” appears in the Timeline section after closing Target Frame Time dropdown
- Unity Version Control window opens when right-clicking the icon on the main toolbar
- [Android] Native Crash on TilemapRendererJobs
- Character text is not bold in the title of GameObjects in the Inspector when naming using specific language characters
- IndexOutOfRangeException and GUI Error get thrown in Scene View when Articulation Body Edit Joints is set to "Edit the joint angular limits"
Add comment