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0
votes
Fixed

[IMGUI] "Edit" button in components stays activated even on disabling it.

IMGUI

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Jan 24, 2019

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Version/s: 2019.1.0a14, 2019.2.0a2

"Edit" button in components stays activated even on disabling it. Steps to reproduce: 1. Create New Project 2. Hierarchy > 3D objec... Read more

14
votes
Fixed

[WebGL] Normal Maps produce wrong lighting on WebGL build when appropria...

WebGL

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Jan 24, 2019

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Version/s: 2017.4.0f1, 2018.2.14f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Create a new project and import the attached package "case_1120359-NormalsWebGL_package" 2. Add "mobile/Bumped ... Read more

0
votes
Fixed

[Terrain] Height is generated in negative direction with artifacts when ...

Terrain

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Jan 24, 2019

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Version/s: 2018.3.0a7, 2019.1.0b1

Steps To Reproduce: 1. Create a Project 2. Hierarchy > 3D> Terrain 3. Terrain > Paint Terrain Tab > Set Height 4. Set Height to 600... Read more

0
votes
Fixed

[ProBuilder] IndexOutOfRangeException thrown when clicked on Subdivide O...

Package: Probuilder

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Jan 24, 2019

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Version/s: 4.0.2

Creating a shape and clicking on "Subdivide Object" from ProBuilder Window more than 5 times, throws IndexOutOfRangeException Note:... Read more

0
votes
Fixed

[2D] Painting in Tile Palette window after deleting child gameObject fro...

2D

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Jan 24, 2019

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Version/s: 2019.2.0a2

Painting in the Tile Palette window throws NullReferenceException, after deleting Layer1 child GameObject (with Tilemap and Tilemap ... Read more

0
votes
By Design

[2D] Cell Grid's "Cell Gap" resets to default values if "Cell Layout" is...

2D

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Jan 24, 2019

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Version/s: 2019.2.0a2

Cell Grid's "Cell Gap" values are not retained after "Cell Layout" is changed to "Hexagon" and back Note: Refer attached video Ste... Read more

1
votes
Fixed

[Metal][IOS]Black screen is shown after Unity Splash Screen when HDR mod...

Package: PostProcessing

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Jan 24, 2019

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Version/s: 2.1.2

How to reproduce: 1. Open the attached project 2. Go to Menu bar -> File -> Buil Settings -> Switch to the iOS platform 3. Build f... Read more

0
votes
Not Reproducible

Crash on block_remove or tlsf_free when entering Play mode after using 3...

Scene Management

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Jan 24, 2019

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Version/s: 2018.3.1f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open the "VegetationPainter_Crash.zip" project 2. Open the "Test_Level.unity" scene 3. Select VegetationPainter... Read more

0
votes
Fixed

[HDRP] Unpopulated RenderPipelineResources result in a memory leak

Package: Scriptable Render Pipeline HD

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Jan 24, 2019

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Version/s:

Sometimes when updating a project to a significantly different version of HDRP, RenderPipelineResources do not get populated properl... Read more

0
votes
Fixed

Assertion when accessing PlayableDirector Component of a GameObject Inst...

Timeline

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Jan 24, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.0f2, 2019.1.0a1, 2019.2.0a2

How to reproduce: 1. Open attached project "case_1120186-AssetBundleWithTimeline" and scene "TimelineAssetBundle" 2. Enter Play Mode... Read more

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