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Votes
0
Found in
2018.4
2018.4.3f1
2019.1
2019.2
2019.3
Issue ID
1170073
Regression
No
ScalableBufferManager.ResizeBuffers doesn't resize buffers after setting camera.targetTexture to null
Repro steps:
1. Open attached project
2. Build and Run the application on a platform that supports Dynamic Resolution
3. Resize the buffers using the slider
4. Press "Set null texture" button which sets camera.targetTexture to null
5. Resize the buffers again using the slider
Actual: The GameObjects aren't scaled anymore
Reproducible with: 2018.4.5f1, 2019.1.12f1, 2019.2.0b10, 2019.3.0a11
Notes:
- Reproduced on Android with Vulkan, macOS/iOS with Metal and Windows with DX12
- No repro on Windows with Vulkan/DX11
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Resolution Note (2019.3.X):
when camera's targetTexture is set to null, the camera starts using the SwapChain's backbuffer which is not scalable. The camera's rendertargets (i.e. the swapchain backbuffers at this time) are not included in the ScalableBufferManager thus the resize buffers have no effect on those buffers.