Search Issue Tracker
Fixed in 2019.2.X
Votes
6
Found in
2019.1.8f1
2019.2.0b1
2019.3.0a1
Issue ID
1170134
Regression
Yes
[Mono][MacOS] Cannot Distribute MacOS Builds - codesign errors on MonoBleedingEdge framework
To reproduce:
1. Download attached project "TestMacOSNotarization 2.zip"
2. Setup MacOS distribution certificate from the apple developer site
3. Open the terminal and navigate to project folder
4. Type this command in the terminal:
chmod -R a+xr /Users/*username*/Downloads/TestMacOSNotarization/TestBuild.app
5. Then type this command
codesign -f --deep -s '3rd Party Mac Developer Application:*developer ID*' --entitlements "/Users/*username*/Downloads/TestMacOSNotarization/FFF.entitlements" "/Users/*username*/Downloads/TestMacOSNotarization/TestBuild.app"
Expected: the app is cosigned successfully, no errors are thrown into the terminal
Actual: getting this error in the terminal:
"/Users/*username*/Downloads/TestMacOSNotarization/TestBuild.app: bundle format unrecognized, invalid, or unsuitable
In subcomponent: /Users/*username*/Downloads/TestMacOSNotarization/TestBuild.app/Contents/Frameworks/MonoBleedingEdge/etc/mono/2.0"
Reproduced on:
2019.2.0b1 2019.2.0f1 2019.3.0a1 2019.3.0a11
Not reproduced on:
2018.4.6f1 2019.1.0f1 2019.1.14f1 2019.2.0a14
Notes:
- When building on a different version with different app name, in given terminal commands change "TestBuild" to your selected name or save the new app using "TestBuild" name
- Reproduced on Mono
- Doesn't reproduce with IL2CPP
Comments (1)
-
v01pe_
Aug 22, 2019 17:15
Any details on when 2019.2.3f2 is scheduled for release?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
Resolution Note (fix version 2019.2):
Fix available in 2019.2.3f1