Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2019.1.0a1
2019.1.0a14
2019.1.10f1
Issue ID
1170089
Regression
Yes
Player.log is created when Use Player Log option is disabled in Standalone Player Options
How to reproduce:
1. Create a new project
2. Set "User Player Log" to false in Project Settings > Player > Standalone Player Options
3. Build a Standalone build
4. Go to C:\Users\"Username"\AppData\LocalLow\DefaultCompany\"ProjectName"
5. Notice that Player.log file is created
Expected result: Player.log is not created
Actual result: Player.log is created
Reproducible with - 2019.1.0a14, 2019.1.10f1, 2019.2.0a6
Not reproducible with - 2017.4.30f1, 2018.4.4f1, 2019.1.0a13, 2019.2.0a7, 2019.2.0b9, 2019.3.0a10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unable to change the Shadow Map resolution for lights via Inspector when 'preserveCachedShadow' is enabled
- Adaptive Probe Volumes are not loaded when Adaptive Light Probes are exported via Asset Bundles and opened on another project
- Sprites are not present in Player when built
- TrackPropertyValue callback stops being called when modifying PropertyField
- [Android] [Particle System] "ParticleSystem.GeometryJob" sometimes takes up to ~20 ms in the worker thread when initializing 5 Particle Systems
Add comment