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Votes

0

Found in

2018.4.0f1

2019.1.0a1

2019.1.10f1

2019.2.0a1

2019.3.0a1

Issue ID

1170061

Regression

No

Memory leak in Scene Memory/RenderTexture when Scene View is active and 'Animated Materials' + 'Post Processings' toggles are on

Graphics - General

-

How to reproduce:
1. Open the user-submitted project(BUG EXPORTER)
2. Open the 'SampleScene' scene
3. Open the Profiler window and select the Memory profiler
4. Record the Editor and see allocated textures

Expected result: textures/allocated memory do not increase
Actual result: textures/allocated memory keep increasing

Reproducible with: 2018.3.0a6, 2018.4.4f1, 2019.1.11f1, 2019.2.0b10, 2019.3.0a10
Could not test with: 2017.4.30f1, 2018.3.0a5 (Script that is causing the issue is incompatible)

Notes:
Reproduces only when Scene View is active
Reproduces only when 'Animated Materials' and 'Post Processings' are toggled on for the Scene View
Switching to Game View and back to Scene View stops this memory allocation, reloading the scene makes it start happening again

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