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[Realtime GI] Editor throws "Failed opening GI file at relative path" er...
Steps to reproduce: 1. Download the attached project and open SampleScene 2. Navigate to Edit > Preferences > GI Cache and clear th... Read more
[Vulkan][Win64] Using FullScreenMode.FullScreenWindow or FullScreenMode....
How to reproduce: 1. Open attached project "case_1085673-MisalignUIBug.zip" and scene "SampleScene" 2. Make sure "Edit" -> "Project... Read more
Prefab Instance Lightmaps do not load when Scene is loaded using Address...
How to reproduce: 1. Open "Menu" Scene in the attached "SceneStaticTest.zip" Project 2. Enter Play Mode 3. Press on the "Addressable... Read more
TMP Text shader is not loaded when using addressables
How to reproduce: 1. Open the user's attached project ("case_1134615-AddressablesTest.zip") 2. Open the repro scene ("SampleScene") ... Read more
Udp packets are queued up/delayed when await Client.ReceiveAsync in asyn...
How to reproduce: 1. Open attached project "NetworkTest.zip" and scene "SampleScene" 2. Enter Play mode and observe the Console win... Read more
"The license activation system is temporarily unavailable" is prompted, ...
Expected result: the error is only thrown when the license activation system is unavailable Actual result: the error is thrown even ... Read more
[Android] Multiple cameras on the split screen are not being rendered wh...
To reproduce: 1. Download and open LWRP Multi-Camera Black On Android.zip 2. Build it on android device 3. Notice that only one came... Read more
2D Animation Preview Package: Animated meshed sprite with bones flickers
2D Animation Preview Package: Animated meshed sprite with bones flickers Steps to Repro: 1. download attached project (TestingPro... Read more
[iOS] Compute Shader doesn't work and some of the particles aren't shown...
How to reproduce: 1. Download the attached project from the link 2. Open the scene "Snow", then run and build this scene (unselect "... Read more
[ShaderGraph] Need to handle numbers in scientific notation (ie 1e+10)
Large numbers in our float and int fields get converted to scientific notation and we splice that into the shader code without check... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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