Search Issue Tracker
By Design
Votes
0
Found in
2017.4.0f1
2018.3.0a1
2018.3.7f1
2019.1.0a1
2019.2.0a1
Issue ID
1134604
Regression
No
Udp packets are queued up/delayed when await Client.ReceiveAsync in async method is being called
How to reproduce:
1. Open attached project "NetworkTest.zip" and scene "SampleScene"
2. Enter Play mode and observe the Console window
Expected result: the overflown udp packets are dropped, the printed time is equal to the current computer time
Actual result: the udp packets are queued up, the printed time is delayed
Reproducible with: 2017.4.23f1, 2018.3.8f1, 2019.1.0b6, 2019.2.0a7
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player
- New selector in Matching Selectors displays as on line -1 in debugger
- The first frames are skipped when playing a video
- Text auto-scrolling can not work when naming assets/objects until backspace key is pressed
- Shadows are not cast when the Light's CullingMask and the GameObject's Layer do not match
Resolution Note:
Example was queuing all completion onto the UI thread with async/await rather than completing on the background worker threads.