Search Issue Tracker
By Design
Votes
0
Found in
2017.4.0f1
2017.4.16f1
2018.3.0a1
Issue ID
1134532
Regression
No
[iOS] Compute Shader doesn't work and some of the particles aren't shown when launching the build
How to reproduce:
1. Download the attached project from the link
2. Open the scene "Snow", then run and build this scene (unselect "Auto Graphics API" in the Player Settings)
3. When building with Xcode( use the 9.3 specifically, this issue doesn't reproduce on the newest Xcode version)
Reproducible with: 2017.4.23f1, 2018.3.8f1,
Didn't reproduce dude bundle indetifier errors: 2019.1.0b7, 2019.2.0a8
Notes: Standalone build seems to be working fine. It works on Mac with metal API, the issue doesnt reproduce on android builds
Must use Xcode 9.3 and device's iOS must be 11.3 (support user request)
I was not able to reproduce this issue with the newest Xcode version
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Highlighter.Highlight does not find window when using class name as window title
- Highlighter.Highlight highlights a different component when multiple components have the same property path
- Highlighter.Highlight does not find elements in an array or list when the array or list is collapsed
- [URP][NRP] RenderPass, BeginSubPass, and EndRenderPass errors are thrown when Native RenderPass is enabled
- D3D11 swapchain error pop-up appears and the Editor shuts down when Generating Lighting with Probe Volumes present
Resolution Note:
fixed with shader changes