Search Issue Tracker
Not Reproducible
Votes
0
Found in
2019.1.0b4
Issue ID
1134573
Regression
No
[Android] Multiple cameras on the split screen are not being rendered when using LWRP on android devices
To reproduce:
1. Download and open LWRP Multi-Camera Black On Android.zip
2. Build it on android device
3. Notice that only one camera is out of 4 is visible
Actual result: Only one camera is being rendered on a device.
Expected result: All 4 cameras should be visible on the device
Reproduced with: 2018.3.11f1; 2019.1.0b10; 2019.2.0a10
Tested and reproduced with : VLNQA00101, Samsung Galaxy Note8 (SM-N950U), Android 8.0.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00115, Sony Xperia Z3 (D6603), Android 6.0.1, CPU: Snapdragon 801 MSM8974AC, GPU: Adreno (TM) 330
VLNQA00261, Samsung Galaxy S10+ (SM-G975U), Android 9, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00178, Xiaomi Redmi Note 4 (Redmi Note 4), Android 6.0, CPU: MediaTek Helio X20 MT6797M, GPU: Mali-T880
Note: Scene with Standard render pipeline doesn't show this issue
Standalone build doesn't show this issue.
User says that - Nvidia Shield Android TV sometimes show glitches, but most of the time works fine
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Keywords on Material Variants aren't automatically saved when changed on original Material through Shader Graph
- Light Probes get baked when calling LightProbes.Tetrahedralize
- Shadows flicker and cause visual artifacts when modifying a GameObject's bounds using Swizzle (Y Mask) and Sine Time nodes
- [WebGL] Frame rate drops by 5-20 fps when moving cursor or touch input in the Player
- Light bleeds when using box shaped spotlight with specific Emission Range values
Add comment