Search Issue Tracker
Fixed in 2019.2.X
Votes
0
Found in
2019.2.0a1
Issue ID
1134676
Regression
No
[Realtime GI] Editor throws "Failed opening GI file at relative path" errors when switching lighting backends
Steps to reproduce:
1. Download the attached project and open SampleScene
2. Navigate to Edit > Preferences > GI Cache and clear the cache
3. In the Lighting Settings window, make sure that only Realtime GI is enabled
4. Bake the lighting
5. Now enable baked GI, and make sure that Lightmapper field is set to Enlighten
6. Bake the lighting again
7. Observe the errors in the console
Notes:
- Does not affect the progressive lightmapper
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadow cascades and lights flicker when using Shadowmap Sampling
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
ak98
Jul 12, 2022 08:19
I'm having this problem in the 2020.3.3f1 editor
phils126
Sep 14, 2020 19:11
This issue isn't fixed in Unity 2020.1.5f1... Still seeing this error