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[Mobile] Reflection Probes on mobile devices are reflecting distorted
To reproduce:1) Open attached project and TEST.unity2) Play in editor, notice the straight reflection of the red columns3) Build and... Read more
[MSE] Entering/exiting playmode makes Active Scene a Scene, which is on ...
Reproduction steps:1) Open user's attached project2) Import 2 scenes into hierarchy (SceneA and SceneB)3) Make SceneB appear under S... Read more
ScriptableObject data types in asset bundle variants lose references in ...
How to reproduce: 1. Open attached project2. Open scene Loader.unity- Scene contains a gameobject which loads a specific asset bundl... Read more
[GearVR] Crashes 5.4.0b14
GearVR projects crash on B14 when deployed to phone. 2. How we can reproduce it using the example you attached1) Download or create ... Read more
Dropdowns get cut off or don't open at all when used inside a RectMask2D
How to reproduce:1. open the attached project2. Open and run main scene3. Check the Dropdown on the left that's being used inside a ... Read more
Crashes Editor or standalone while DX11 unloads Resouces when AMD's Rapt...
Steps to reproduce Editor crash:1. Download and open project2. Open Player settings3. Change graphics API from DirectX11 to DirectX9... Read more
[Deffered] Camera with Clear Flags set to "Don't Clear" glitches
Reproduction steps:1. Open the attached project2. Open scene "Scene"3. Select "Main Camera" GameObject in the Hierarchy4. Notice tha... Read more
[iOS][GLES2] Changing screen resolution to non-native resolution at runt...
Steps to reproduce: 1. Open attached project2. Build for iOS with OpenGLES2 graphics API (should be set by default)3. Build the gene... Read more
[WSA] on Universal 10 Screen.orientation returns "Autorotation" instead ...
Screen.orientation returns "Autorotation" instead of the actual orientation when running a UWP app on Windows 10. Once the Surface d... Read more
[WSA] Changing terrain texture at runtime getting visual artifacts
When changing terrain texture on runtime, texture data seems to get corrupted, rendered with wrong colors or sometimes not appearing... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved