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Physics.IgnoreCollision() function is not applied when toggling the Game...
How to reproduce: 1. Open the user-attached project “My project” 2. Open the “SampleScene” scene 3. Enter the Play Mode 4. Selec... Read more
Test Runner "Open source code" navigates to the incorrect file or test
How to reproduce: 1. Open the user-attached project “UIElements” 2. Open the Test Runner window (Window → General → Test Runner) ... Read more
Paragraph formatting in the the HDRP Sample Scene Tutorials is missing
How to reproduce: 1. Create a new 3D Sample Scene (HDRP) project 2. Open the “SampleScene” scene 3. In the toolbar click Tutorial... Read more
[iOS] Crash when using fallback fonts created at runtime
How to reproduce: 1. Download and open the attached project 2. Build and deploy the project to iOS 3. Enable the "Show chat" chec... Read more
[Test Runner] Incorrect name under Window > Panel after project restart
*Steps to reproduce:* # Create a new project. *Either:* # Open the Test Runner window under Window > General > Test Runner ... Read more
All Inspectors are affected and one of them rendered blank when changing...
How to reproduce: 1. Open the user-attached project “findBug_ECSinspectorMode” 2. Open the “SampleScene” scene 3. In the Inspecto... Read more
URP Lens Flare is rendered in the wrong position when Render Graph Compa...
How to reproduce: 1. Open the user-attached project “ReproURPLensFlare” 2. Open the “SampleScene” scene 3. Go to Project Settings... Read more
CollisionIgnore() resets all Colliders when resetting only one Collider
How to reproduce: 1. Open the “CollisionBugReport.zip“ project 2. Open the “SampleScene” 3. Enter the Play Mode 4. Press the “1... Read more
Editor crashes on DrvPresentBuffers when loading RenderDoc while using O...
How to reproduce: 1. Make sure to download and setup RenderDoc 1.3.2 2. Open the “IN-75888_repro“ project 3. Open the “SampleScen... Read more
Sprite Masks affect Sprite Renderers outside their range when a Light2D ...
How to reproduce: 1. Open the attached "sprite_mask_issue_urp" project 2. Open the “testscene” and observe the “Circle_1” sprite i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entities are jittering when Temporal Anti-aliasing (TAA) is applied
- The drawing order of Transparent objects is incorrect when changing the Material from Opaque to Transparent with GPU Resident Drawer enabled
- Sprite animations do not update when Animator parameters change in the Player
- [iOS] Memory increases significantly when a TMP Text component has a lot of text
- [Linux][X11] Editor Graphics API can't be set to OpenGL when running on an Nvidia Optimus laptop, prime offload enabled, and while using X11