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ITestRunCallback.RunStarted and ICallbacks.RunStarted are not called whe...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the Test Runner window (Window > General > Test Runner) 3. Se... Read more
Scrollbar in the UI Builder becomes unresponsive when the "Editor Extens...
Reproduction steps: 1. Open the attached “UIScrollbar.zip” project 2 Open the UI Builder window (Window > UI Toolkit > UI Builder... Read more
Sprite Atlas preview is not shown in the Inspector window when it is packed
Reproduction steps: 1. Open the “IN-75987.zip” project 2. Click on the “Assets/Atlas/UI_Atlas_Icons_Stickerbook” Sprite Atlas in the... Read more
Unity.TextMeshPro reference is missing when trying to add it in the Asse...
Reproduction steps: 1. Open the attached “TextMeshProReferencing.zip” project 2. Select the “NewAssembly.asmdef” in the Project Wi... Read more
[Windows] Shortcut Command Names are cut off when hovering cursor over K...
*Steps to reproduce:* # Create or open any Project # Navigate to Shortcuts # Hover over a key with multiple Shortcuts assigned... Read more
[Windows] Error ArgumentException: Illegal characters in path logged whe...
*Steps to reproduce:* # Create a Project and Install the Visual Effect Graph Package # In the Project Browser right-click and Cr... Read more
[VFX Graph] Flipbook Size upgrade issue
The +Flipbook Size+ setting changed from the _Vector2 type_ to "Flipbook" which is a _Vector2 int _type. Vector2 cannot be wired ... Read more
Lens Flare occlusion is slightly delayed when Anti-aliasing is set to TAA
How to reproduce: 1. Open the “lensflare“ project 2. Open the “SampleScene“ 3. Enter Play Mode 4. Move to the right while observing ... Read more
[XR] Camera view rendered by the RenderTexture is not updated at runtime...
Steps to reproduce: 1. Open the attached user's project "Report.zip" 2. Connect Oculus link with Quest 2/3 3. Make sure OpenXR or... Read more
HDRP Sorting Priority not working when Render Pass is locked on a parent...
*Steps to reproduce:* 1. Extract the unity package attached 2. Select the "Priority 0 Variant" material and change it's priori... Read more
All about bugs
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