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TextMeshPro dynamic font does not render when the Game View resolution i...
How to reproduce: 1. Open the “YC” project inside the “Repro” folder 2. Open the “Scene” 3. Make a Game View resolution about 100... Read more
No error is logged when calling the SetVertexBufferParams() incorrectly
How to reproduce: 1. Open the user-attached project “VertexBufferCountMissingErrorBug” 2. Observe the Console Expected results:... Read more
XblTitleStorageUploadBlobAsync() can't be used because the XblTitleStora...
How to reproduce: 1. Open the user-attached project “XBLTitleStorage Check” 2. In the Project window navigate to Packages/com.unit... Read more
NavMeshAgent gets stuck when going over a vertex of a higher-cost area
How to reproduce: 1. Open the “IN-75460_repro“ project 2. Open the “Store1“ scene 3. Enter Play Mode 4. Observe the “capsule1“ a... Read more
EditorUserBuildSettings is corrupted when changing Editor version of the...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open “Assets/Scenes/SampleScene” Scene 3. Enter Play Mode 4. Obse... Read more
[URP][RG] Fullscreen blit is not working when Render Graph is enabled
How to reproduce: Open the attached project "URPDOFIssue-6000.0.zip" Expected results: The Game view window is the same as the S... Read more
Position Node with Object Space has a wrong value when there are multipl...
Reproduction steps: 1. Open the attached "ReproProj" project 2. Open the "Assets/DemoScene" scene 3. Observe the three squares in th... Read more
EnsureRunningOnMainThread error in TessellationJob.ApplyInset
When tessellating the UI geometry, it is possible to get an error because a null check is performed on the job thread. {noformat} ... Read more
[Build Profile] [VisionOS/iOS/tvOS] - Build Player Library button is get...
*Steps to reproduce:* 1. Create a VisionOS (or iOS/tvOS) profile. 2. Under Platform Settings, press Build Player Library (it w... Read more
Unity Logging throws ArgumentOutOfRangeException when logging a string f...
Reproduction steps: 1. Open “LoggingProject“ 2. Open “SampleScene“ 3. Enter Play mode Expected result: Editor is not frozen A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entities are jittering when Temporal Anti-aliasing (TAA) is applied
- The drawing order of Transparent objects is incorrect when changing the Material from Opaque to Transparent with GPU Resident Drawer enabled
- Sprite animations do not update when Animator parameters change in the Player
- [iOS] Memory increases significantly when a TMP Text component has a lot of text
- [Linux][X11] Editor Graphics API can't be set to OpenGL when running on an Nvidia Optimus laptop, prime offload enabled, and while using X11