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XRUI Input Module component is duplicated in EventSystem Game Object aft...
How to reproduce: 1. Open attached project ("1218216-repro.zip") 2. Add UI Canvas to scene (GameObject->XR->UI Canvas) 3. Open Inspe... Read more
Uint type enum is not selectable in the Inspector window when the enum v...
To reproduce: 1. Open attached project ("case_1218195.zip") 2. From Hierarchy select "Test" Game Object 3. In the Inspector window u... Read more
Rotated and scaled parent distorts child object Mesh Renderer or Collider
How to reproduce: 1. Open attached project and scene "repro" 2. Select Cube(2) on hierachy 3. Observe sceneView -> you should see t... Read more
Multiple selected game objects with different names are renamed to <mult...
How to reproduce: 1. Open the attached 'project-1218183.zip' 2. Select all the object in the Hierarchy window 3. In the Inspector wi... Read more
Editor freezes/crashes when SerializedProperty.managedReferenceValue is ...
How to reproduce: 1. Open user-submitted project (LogicTool.zip) 2. Open the 'test' Scene 3. Select 'GameObject' in the Hierarchy vi... Read more
Editor crashes in GetPrefabHandle when deselecting a Prefab without a pr...
How to reproduce: 1. Open user-submitted project (forge.zip) 2. Select Tools > ProBuilder > Editors > New Poly Shape 3. Without dese... Read more
Not a valid TextureFormat error is thrown when creating ASTC format Text...
To reproduce: 1. Open the user's attached project 2. select the "Config" gameobject 3. Switch texture Format to either one of the AS... Read more
[Linux] Cannot move object when Rect Tool is selected after resizing whi...
How to reproduce: 1. Create a new project 2. Create a Cube 3. Select Rect Tool and make sure you can move the object around if selec... Read more
Major memory leak occurs when instantiating or dragging a Particle Syste...
How to reproduce: 1. Open user-submitted project (ShadowMapRepro_Stripped) 2. Enter Play Mode 3. Switch to Scene View 4. Make sure t... Read more
GPU Lightmapper produces invalid texels in a certain scene
Steps to reproduce: 1. Open the scene ArtPresent. 2. Bake GI using the GPU Progressive Lightmapper (options don't matter). 3. Notic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Layer render order is not respected inside the Android Player when using GPU Resident Drawer.
- “You are not using the recommended Android NDK, versions other than 27.2.12479018 are not officially supported.” warning is still displayed when Android SDK is set to the correct NDK version manually
- OnWillSaveAssets receives an empty paths array when saving a new Scene
- UV Node's Label is cut off when Preview is collapsed
- Dragging Search Query Block can remove its color