Search Issue Tracker
Fixed
Fixed in 6000.3.7f1, 6000.4.X, 6000.5.0a1
Votes
0
Found in
2022.3.66f1
6000.0.56f1
6000.2.2f1
6000.3.0a6
6000.5.0a1
Issue ID
UUM-115091
Regression
No
OnWillSaveAssets receives an empty paths array when saving a new Scene
Reproduction steps:
1. Open the attached “IN-111513.zip” project
2. Go to File > New Scene
3. Select “Basic (URP)” and Create
4. Save the Scene and give it any name
5. Observe the Console
Expected result: Log as such “OnWillSaveAssets: Assets/(Scene_name).unity" is visible
Actual result: Empty log “OnWillSaveAssets:" is visible
Reproducible with: 2022.3.66f1, 6000.0.56f1, 6000.2.2f1, 6000.3.0a6
Reproducible on: macOS 15.5 (M3 Max), Windows 11
Not reproducible on: no other environments tested
Notes:
- Other asset types (e.g., Prefabs) show correct behavior - the log includes the asset path when saving
- This prevents from validating or blocking scene saves using OnWillSaveAssets
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Resolution Note (fix version 6000.4):
Fixed in 6000.4.0b7
Resolution Note (fix version 6000.3.7f1):
Fixed in 6000.3.7f1