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0
votes
Fixed

[VFX] Removing texture asset while multiediting working incorrectly

Package: Visual Effect Graph

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May 25, 2020

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Version/s: 7.4.0

Versions tested: 2019.3.13f1 + 7.x.x/release (7.4.0) Steps to reproduce: 1) Open attached scene or have two VFX objects in the scene... Read more

0
votes
Not Reproducible

Unsupported texture format errors are thrown when opening Project

Graphics - General

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May 25, 2020

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Version/s: 2019.3.0f5, 2019.3.15f1

To reproduce: 1. Download attached "case_1202254-SerializationBug 2.zip" project in Unity2. Check Console window Expected results: N... Read more

0
votes
Duplicate

(Unknown) crashes when manually baking Shadowmask

Progressive Lightmapper

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May 25, 2020

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Version/s: 2019.3.0a10, 2019.3.15f1

To reproduce: 1. Download attached "Progressive-Lightmapper-Adventure-Game.zip" project in Unity2. In the Lighting window press "Gen... Read more

0
votes
Fixed

Preset window does not dissapear when Curve Editor is closed

Visual Effects - Legacy

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May 25, 2020

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Version/s: 2018.4, 2019.3.15f1, 2020.1

Steps to reproduce:1. Create a New Project2. Create -> Effects -> Particle System Force Field3. Inspector -> Direction -&gt... Read more

1
votes
Fixed

Component with hideFlags set to HideInInspector remains hidden when the ...

Inspector Framework

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May 25, 2020

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Version/s: 2018.4, 2019.3.13f1, 2020.2

To reproduce:1. Open attached project ("case_1250355.zip")2. Attach a "Hidden" Script to a "Test" Game Object3. Notice that the "Hid... Read more

0
votes
Fixed

[SceneViz] Select All shortcut ignores the pickable property of game object

Scene/Game View

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May 25, 2020

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Version/s: 2018.2.0a6

1. In your hierearchy, set an object to be not pickable from the icon on the left2. Press Select All shortcut (CTRL+A) in the scene ... Read more

0
votes
Fixed

[MacOS] Overlay Camera stacking is not working when using OpenGLCore

Package: Scriptable Render Pipeline Universal

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May 25, 2020

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Version/s: 8.1.0

How to reproduce:1. Create a URP template project2. Change the Graphics API to OpenGLCore (Go to Edit->Project Settings->Playe... Read more

0
votes
Fixed

[SBP] 'HashingMethods.cs' does not support Unicode

Package: Scriptable BuildPipeline

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May 25, 2020

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Version/s: 1.8.2

Reproduction steps:1. Open the attached project ("case_1250328-SBP-Unicode.zip")2. Open the repro scene ("SampleScene")3. Enter Play... Read more

0
votes
Fixed

OnValidate is being called every frame when Prefab has Line Renderer Com...

Visual Effects - Legacy

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May 25, 2020

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Version/s: 2018.4.9f1, 2019.3, 2019.3.14f1, 2020.1

How to reproduce:1. Open user's "LineRendererBug" project2. In the Project Window select "LineRendererTest" Prefab found in the Asse... Read more

0
votes
Won't Fix

[Oculus][XRSDK] XRInputSubsystem.TryGetBoundaryPoints always returns suc...

Package: Oculus XR Plugin

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May 25, 2020

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Version/s: 1.3.4

Repro steps:1. Open QA attached project2. Build and Run on Quest/Enter Play Mode with Link3. Observe the log Actual: zero points are... Read more

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