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Unity Editor update checker ignores new Unity version when opened in Uni...
How to reproduce: 1. Create a new project or open an existing one 2. Open the Unity Editor update checker (Help -> Check for Updates... Read more
HDRP template asset previews are not generated in Project Browser
How to reproduce: 1. Create a new HDRP template project 2. Navigate Assets > ExampleAssets > Materials in Project browser Expected ... Read more
[XR][Vulkan][Multiview][Oculus Quest] Views for both eyes are rendered i...
Repro steps: 1. Open attached project 2. Make sure Vulkan is used as the Graphics API 3. Edit -> Project Settings -> XR Plugin Manag... Read more
Custom Shader does not render when its SubShader has a tag "RenderPipeline"
How to reproduce: 1. Open the project "case_1204237-SubShaderTag" 2. Open the Scene "SampleScene" 3. Observe the GameObject "Cube" i... Read more
ArgumentException is thrown when UnityEditor.AssetDatabase:SaveAssets() ...
Reproduction steps: 1. Create a new project 2. Attach a new script to any GameObject in the Scene 3. Edit script with "AssetDatabase... Read more
[Recorder] 360 degree video is not equirectangular when using Physical C...
How to reproduce: 1. Open the attached project ("case_1205635-RecoderPhysicalCamera.zip") 2. Open the repro scene ("SampleScene") 3.... Read more
New scene always returns null Lightmap Parameters
How to reproduce: 1. Open the attached project 2. File > New Scene 3. GlobalIllumination > Print LM Parameters Actual result: The r... Read more
Editor crashes on GfxDeviceD3D12::QueueRelease or GUIView::GetHDRNeedsRe...
How to reproduce: 1. Download and install RenderDoc 2. Create a new project 3. Switch Graphics API to DirectX 12 4. Right-click on t... Read more
There is no way to view the full name of an assembly when selecting it i...
Reproduction steps: 1. Open user's attached project "CursorTooBig" 2. Go to Window > General > Code Coverage 3. Press "Select" next ... Read more
Lightning parameters can't be accessed by C# API (Reflection usage needed)
How to reproduce: 1. Open the attached project 2. GlobalIllumination > Set LM Parameters to Med 3. Check the SetParemetersToMedium()... Read more
All about bugs
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