Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2022.1.0a15
Issue ID
1385118
Regression
Yes
Editor crashes on Prefab import when Microsoft Mixed Reality Toolkit is installed
How to reproduce:
Open the attached project "Unity2022.zip"
Reproducible with: 2022.1.0a15, 2022.1.0b2
Not reproducible with: 2019.4.34f1, 2020.3.25f1, 2021.2.7f1, 2022.1.0a14
Stacktrace:
0x00007ff7330ccfc5 (Unity) PatchPrefabBackwardsCompatibility
0x00007ff7330afe17 (Unity) MergeAllPrefabInstancesDuringLoad
0x00007ff732e4ca80 (Unity) PrefabImporter::GenerateAssetData
0x00007ff73358977f (Unity) ImportToObjects
0x00007ff733588723 (Unity) ImportAsset
0x00007ff7335ab7a2 (Unity) AssetImportWorker::Import
0x00007ff7335dc7ee (Unity) AssetImportManager::ImportInProcess
0x00007ff7335d9abb (Unity) AssetImportManager::Import
0x00007ff7335dd7e4 (Unity) ImportOutOfDateAssets
0x00007ff7335e9473 (Unity) RefreshInternalV2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-multisampled texture binding errors are logged when running the DepthBlit URP scene with MSAA enabled on Vulkan
- The Editor does not recognize code errors in generic classes when using C# Source Generator to generate serialization code
- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window
- Nested LocalizedStrings can not query local variables
Resolution Note (fix version 2022.1):
Fixed in 2022.2.0a5