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Fixed in 2022.2.X

Fixed in 2020.3.X, 2021.2.X, 2022.1.X

Votes

1

Found in

2020.3.23f1

2021.2

2022.1

2022.1.0b2

Issue ID

1390919

Regression

Yes

[MacOS] Secondary monitor doesn't refresh when adding a GameObject on a newly created project

MacOS

-

Reproduction steps:
1. Create a new project and open it on the main monitor
2. Make Unity Editor fullscreen
3. Place the Unity Editor window on the secondary monitor's desktop
4. Create a GameObject

Expected result: GameObject is created and visible
Actual result: GameObject is created, but not visible

Reproduced with: 2020.3.23f1, 2020.3.25f1, 2021.2.7f1, 2021.2.8f1, 2022.1.0b2, 2022.1.0b4
Not reproduced with: 2019.4.34f1, 2020.3.22f1, 2021.2.9f1, 2022.1.0b5, 2022.2.0a4

Notes:
- GameObject not visible in Scene View, Game View, Hierarchy, Project Window

  1. Resolution Note (fix version 2022.2):

    On Metal editor, moving a fullscreen editor window to a secondary desktop would result in the view being frozen until exiting fullscreen due to editor frames being skipped on resolution change, this has now been fixed.
    Fixed in: 2022.2.0a3

  2. Resolution Note (fix version 2022.1):

    Fixed in: 2022.1.0b5

  3. Resolution Note (fix version 2021.2):

    Fixed in: 2021.2.9f1

  4. Resolution Note (fix version 2020.3):

    Fixed in: 2020.3.31f1

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