Search Issue Tracker
Fixed in 2022.2.X
Fixed in 2020.3.X, 2021.2.X, 2022.1.X
Votes
1
Found in
2020.3.23f1
2021.2
2022.1
2022.1.0b2
Issue ID
1390919
Regression
Yes
[MacOS] Secondary monitor doesn't refresh when adding a GameObject on a newly created project
Reproduction steps:
1. Create a new project and open it on the main monitor
2. Make Unity Editor fullscreen
3. Place the Unity Editor window on the secondary monitor's desktop
4. Create a GameObject
Expected result: GameObject is created and visible
Actual result: GameObject is created, but not visible
Reproduced with: 2020.3.23f1, 2020.3.25f1, 2021.2.7f1, 2021.2.8f1, 2022.1.0b2, 2022.1.0b4
Not reproduced with: 2019.4.34f1, 2020.3.22f1, 2021.2.9f1, 2022.1.0b5, 2022.2.0a4
Notes:
- GameObject not visible in Scene View, Game View, Hierarchy, Project Window
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU
- Inconsistent capitalization and misaligned text in multiple query blocks in Search window
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (fix version 2022.2):
On Metal editor, moving a fullscreen editor window to a secondary desktop would result in the view being frozen until exiting fullscreen due to editor frames being skipped on resolution change, this has now been fixed.
Fixed in: 2022.2.0a3
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0b5
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.9f1
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.31f1