Search Issue Tracker
Fixed in 2022.2.X
Fixed in 2020.3.X, 2021.2.X, 2022.1.X
Votes
1
Found in
2020.3.23f1
2021.2
2022.1
2022.1.0b2
Issue ID
1390919
Regression
Yes
[MacOS] Secondary monitor doesn't refresh when adding a GameObject on a newly created project
Reproduction steps:
1. Create a new project and open it on the main monitor
2. Make Unity Editor fullscreen
3. Place the Unity Editor window on the secondary monitor's desktop
4. Create a GameObject
Expected result: GameObject is created and visible
Actual result: GameObject is created, but not visible
Reproduced with: 2020.3.23f1, 2020.3.25f1, 2021.2.7f1, 2021.2.8f1, 2022.1.0b2, 2022.1.0b4
Not reproduced with: 2019.4.34f1, 2020.3.22f1, 2021.2.9f1, 2022.1.0b5, 2022.2.0a4
Notes:
- GameObject not visible in Scene View, Game View, Hierarchy, Project Window
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
Resolution Note (fix version 2022.2):
On Metal editor, moving a fullscreen editor window to a secondary desktop would result in the view being frozen until exiting fullscreen due to editor frames being skipped on resolution change, this has now been fixed.
Fixed in: 2022.2.0a3
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0b5
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.9f1
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.31f1