Search Issue Tracker
Fixed in Master branch
Votes
0
Found in [Package]
13.1.3
Issue ID
1390236
Regression
No
[XR][URP] Fog is shifted in the right eye when Deferred rendering path is used with Single Pass Instanced render mode
Reproduction steps:
1. Open the attached project ("Issue-URP-VR-deferred-fog.zip")
2. Open the SampleScene and enter Play mode
Expected result: Fog is rendered the same as in the left eye
Actual result: Fog in the right eye is shifted (see "VAGLP3zTMd.gif" GIF)
Reproducible with: URP 12.1.2 (2021.2.7f1), 13.1.3 (2022.1.0b2)
Could not test with: 2019.4.34f1, 2021.2.0b5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Add comment