Search Issue Tracker
Fixed in Master branch
Votes
0
Found in [Package]
13.1.3
Issue ID
1390236
Regression
No
[XR][URP] Fog is shifted in the right eye when Deferred rendering path is used with Single Pass Instanced render mode
Reproduction steps:
1. Open the attached project ("Issue-URP-VR-deferred-fog.zip")
2. Open the SampleScene and enter Play mode
Expected result: Fog is rendered the same as in the left eye
Actual result: Fog in the right eye is shifted (see "VAGLP3zTMd.gif" GIF)
Reproducible with: URP 12.1.2 (2021.2.7f1), 13.1.3 (2022.1.0b2)
Could not test with: 2019.4.34f1, 2021.2.0b5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment