Search Issue Tracker
[iOS] applicationWillResignActive() calls stacks when being called repea...
Reproduction steps:1. Download and open the attached "unity_support.zip" project2. Build and deploy the project to iOS3. Repeatedly ... Read more
[WebGL] [URP] Development build crashes with a RuntimeError when executi...
Reproduction steps:1. Open the user's attached "New Unity Project.zip" project2. Open the Build settings3. Choose the WebGL platform... Read more
AccessToken expiring and not being refreshed
After some time Idle errors and warnings are printed to the console related to Access Tokens expiring. Repro-Steps 1. Install Authen... Read more
Cannot expand Group List items in Asset Bundles Window
Reproduction steps:1. Open "AssetBundleTools" project2. Open Asset Bundles Window (AssetBundles > AssetBundlesWindow)3. Change "G... Read more
Using GUILayout.Window() leads to memory leak
How to reproduce:1. Open the users’ attached “Test2020.zip” project2. Open Test > Window Test window3. In the opened window click... Read more
[AdaptivePerformance] Adaptive Performance warning 'IAdaptivePerformance...
Reproduction steps:1. Open the attached project "case_1373192.zip"2. Build the project3. Observe the Console window Expected result:... Read more
WebGL build fails and throws System.TypeInitializationException when bui...
How to reproduce:1. Create a new project2. Go to Build Settings (File > Build Settings...)3. Switch to WebGL platform4. Press "Bu... Read more
Parameterized Test using "TestCase" attribute is not working on WebGL pl...
How to reproduce:1. Open the user attached "WebGLTest.zip" project2. Change your build target to WebGL, File -> Build Settings3. ... Read more
"Unexpected Node Type" error when importing plugin with a corrupt .meta ...
How to reproduce:1. Open project "NormcoreAssemblyUpgrade.zip"2. Go to Assets>Plugins3. Select a Plugin and right click>Reimpo... Read more
[HUB 3][HUB 2][Win11] It's not possible to Uninstall Editor with all of ...
To reproduce:1. Open Unity Hub and Install 2021.2.1f1 with all of its Modules2. Open project on the newly installed Unity version an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject