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4
votes
Fixed
0
votes
By Design

ProfilerRecorder does not account the memory usage of textures for Total...

Profiling

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Oct 04, 2021

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Version/s: 2020.3, 2020.3.16f1, 2021.1, 2021.2, 2022.1

Reproduction steps:1. Open the user's attached "1103085_Profiler_Memory.zip" project2. Build and Run the "DemoWithTexture" Scene wit... Read more

0
votes
Fixed

Changes in the addressable group make the system unable to load assets f...

Package: Build Pipeline - Addressables

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Oct 28, 2021

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Version/s: 1.1.9

How to reproduce:1. Open the attached project "Share.zip"2. Open the Groups window (Window > Asset Management > Addressables &... Read more

0
votes
Fixed

Editor windows become inaccesible when disabling additional monitors

Native Window Management

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Sep 13, 2021

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Version/s: 2019.4, 2020.3, 2020.3.18f1, 2021.1, 2021.2, 2022.1

Steps to reproduce:1. Set up two monitors and extend screen across them2. (In case a laptop is used) Set the external monitor as you... Read more

0
votes
Fixed

Editor crashes after "Assertion failed on expression: 'input_end <= end(...

Graphics Device Features

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Sep 02, 2021

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Version/s: 2019.4, 2019.4.29f1, 2020.3, 2021.1, 2021.2, 2022.1

Reproduction steps:1. Open the project from the attached link2. Press Window &gt; Layout &gt; Default3. Open Game View Expected resu... Read more

0
votes
Fixed

[2D URP] Global Light with shadow settings enabled break batching

Package: Scriptable Render Pipeline Universal

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Oct 28, 2021

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Version/s: 12.0.0

[2D URP] Global Light with shadow settings enabled break batching Global Light 2D with "Shadow Intensity" and "Shadow Volume Intensi... Read more

1
votes
Fixed

[UI Toolkit] IndexOutOfRangeException is thrown when calling Focus() on...

Package: UI Toolkit

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Oct 19, 2021

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Version/s: Built-in

Reproduction steps:1. Open Attached Project "Repro"2. Add UI Document Component to GameObject3. Create New Panel Settings (Right-cli... Read more

0
votes
Fixed

[Input] Preset "Save current to" button in Input Manager needs to be dou...

Input

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Oct 28, 2021

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Version/s: 2022.1.0a13

Reproduction steps:1. Create a new project2. Go Edit -&gt; Project Settings -&gt; Input Manager3. Near the top right of the Project ... Read more

0
votes
Duplicate

Moving assets into the Unity Project window from the Finder is canceled

Customer QA Onboarding

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Oct 21, 2021

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Version/s: 2022.1.0a13

How to reproduce:1. Open project "2022.1.0a13-trunk2.zip"2. Also open project "2022.1.0a13-trunk2.zip" in the Finder3. In the Finder... Read more

0
votes
Fixed

TextAsset.bytes allocates memory on each call, need a NativeArray / non-...

Scripting

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Oct 28, 2021

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Version/s:

Calling TextAsset.bytes allocates a new C# array on every call. This can get expensive (both in memory usage and garbage collector p... Read more

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