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Fixed
Fixed in 6000.0.63f1, 6000.2.15f1, 6000.3.0f1, 6000.4.0b1, 6000.5.0a2
Votes
0
Found in
2022.3.68f1
6000.0.61f1
6000.2.10f1
6000.3.0b8
6000.4.0a3
6000.5.0a1
Issue ID
UUM-125416
Regression
No
Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Reproduction steps:
1. Create a new project
2. Select any GameObject in Hierarchy
3. Add Text Mesh and Cloth Components
4. Observe the Editor
Actual result: Editor crashes
Expected result: Editor does not crash
Reproducible with: 2022.3.68f1, 6000.0.61f1, 6000.2.10f1, 6000.3.0b8, 6000.4.0a3
Reproduced on: macOS Sequoia 15.4 (M4)
Note:
- Editor doesn't crash if Cloth Component is added first
- First few lines of stack trace:
{code:java}
#0 0x0000010499f3e0 in PPtr<Mesh>::operator Mesh() const
#1 0x00000106d12854 in Unity::Cloth::EnsureMeshDataUptoDate()
#2 0x00000106d127f8 in Unity::Cloth::GetPositions()
#3 0x00000106d23ae8 in Cloth_Get_Custom_PropVertices(void, BlittableArrayWrapper&)
#4 0x0000037e7373c0 in (wrapper managed-to-native) UnityEngine.Cloth:get_vertices_Injected (intptr,UnityEngine.Bindings.BlittableArrayWrapper&) [{0xc5907def8} + 0x68] (0x37e737358 0x37e737418) [0x17c242a80 - Unity Child Domain]{code}
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