Search Issue Tracker
Active
Votes
3
Found in
2021.2
2021.2.0b13
2022.1
Issue ID
1369066
Regression
No
[WebGL] [URP] Development build crashes with a RuntimeError when executing the build in the Firefox browser
Reproduction steps:
1. Open the user's attached "New Unity Project.zip" project
2. Open the Build settings
3. Choose the WebGL platform
4. Check the Development Build box and press Build
5. Execute the Build in the Firefox browser
Expected result: The build doesn't crash
Actual result: The build crashes with the "RuntimeError: index out of bounds" error message
Reproducible with: 2021.2.0b16, 2022.1.0a12
Couldn't test with: 2019.4.31f1, 2020.3.21f1, 2021.1.26f1 ("BuildFailedException: Incremental Player build failed!" after trying to build the project)
Notes:
- Reproducible only on Linux
- Couldn't test with Google Chrome (RangeError: Maximum call stack size exceeded)
- The issue is not reproducible with a Non-development Build ("InternalError: too much recursion" error that appears when running Build is not related to this issue)
First few lines of the error message:
An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:
RuntimeError: index out of bounds
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment