Search Issue Tracker
Not Reproducible
Votes
2
Found in
2019.4
2020.3
2020.3.19f1
2021.1
2021.2
2022.1
Issue ID
1373795
Regression
No
[iOS] applicationWillResignActive() calls stacks when being called repeatedly
Reproduction steps:
1. Download and open the attached "unity_support.zip" project
2. Build and deploy the project to iOS
3. Repeatedly minimize and re-open the application
4. Observe the Xcode console
Expected result: applicationWillResignActive() calls are not called repeatedly without applicationDidBecomeActive() in between calls
Actual result: applicationWillResignActive() calls are called repeatedly without applicationDidBecomeActive() in between calls
Reproducible with: 2019.4.32f1, 2020.3.21f1, 2021.1.27f1, 2021.2.0b17, 2022.1.0a13
Reproduced with: iPhone 12 Pro (iOS 14.2.1)
Could not reproduce with: iPhone 6S (iOS 13.3.1)
Note: reproduction video attached in the project folder
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment