Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2022.1.0a2
2022.1.0a7
Issue ID
1363650
Regression
Yes
WebGL build fails and throws System.TypeInitializationException when building on Apple silicon Editor
How to reproduce:
1. Create a new project
2. Go to Build Settings (File > Build Settings...)
3. Switch to WebGL platform
4. Press "Build and Run"
Expected result: Build is successful
Actual result: Build fails
Reproducible with: 2022.1.0a2, 2022.1.0a16
Not reproducible with: 2021.2.3f1, 2022.1.0a1
Can't test with: 2019.4.31f1, 2020.3.22f1, 2021.1.28f1, 2021.2.0a18 - No Apple silicon Editor available
Comments (2)
-
Sergsar
Feb 02, 2022 15:12
2022.1.0b6 Silicon, MACOSX, the same problem
-
DrViJ
Jan 16, 2022 14:01
Looks like not fixed on 2022.0b1/2/3 on Mac Air M1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0b2