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Profiler Overview information is blinking when moving the playhead aroun...
How to reproduce:1. Create a new project2. Open the Profiler (Window->Analysis->Profiler)3. Enable CPU Usage Module if it's no... Read more
CPU usage spikes in the Loading.LockPersistentManager when async loading...
How to reproduce:1. Open the attached "ReproProject.zip" project2. Open the "Game Streamer Scene" Scene (Assets/NatureManufacture As... Read more
Editor crashes with "The file 'MemoryStream' is corrupted!" when deletin...
How to reproduce:1. Open the attached project (case-1276834.zip)2. Open the Scene 'testScene'3. In the Project window delete the 'Ki... Read more
Crash on Transform::CountNodesDeep when calling InstantiatePrefab and pa...
How to reproduce:1. Open the attached project (case-1276785.zip)2. In the Project window select the 'Prefab' Asset3. At the top of t... Read more
OpenGL/GLES static const vector returns incorrect data
Repro steps:- Open test project and make sure the render backend is set to OpenGL- Press play and observe incorrect faces 5 & 6 ... Read more
[Memory Profiler] File with the same name disappears when importing from...
How to reproduce:1. Open attached "case_1276722.zip" project2. Open Window/Analysis/Memory Profiler window3. In the File Explorer, o... Read more
LayerMasks are treated as flags when Serializing a script
Steps to reproduce:1. Unzip the attached project "Case_1276716"2. Navigate to Case_1276716->Assets3. Open "GameObject" in a text ... Read more
[IMGUI] Stack trace input Field is Misaligned on resizing Player setting...
When Player setting preset window is resized then Stack trace input Field appears Misaligned other settings of player settings. Step... Read more
[Terrain] Artifact appears on a Terrain in scene view on attaching the “...
[Terrain] Artifact appears on a Terrain in scene view on attaching the “TerrainCopier” script. When the “TerrainCopier” script is at... Read more
[WebGL] Audio is not played when in built Player
How to reproduce:1. Open the attached project Scene labeled "SampleScene"2. Enter the Play Mode3. Observe that the audio is played4.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed