Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
7
Found in
2017.4.0f1
2018.4.0f1
2019.2.0a1
2019.3.0a1
2020.1.0a1
2020.1.0a3
Issue ID
1182942
Regression
No
Out of data Exposed Transforms in Model Importer results in an import Error
To reproduce:
1. Download attached "ModelImport_New.zip" project and open in Unity
2. In Project window select "Okay.fbx" file, right-click it and press Reimport
3. Observe that the Unity Editor successfully reimports the file
4. n Project window select "Okay.fbx" file, right-click it and press Reimport
Expected results: Unity Editor successfully reimports the file
Actual results: Error is thrown in Console:
"Assertion failed on expression: 'it != transformToMark.end()'
(Filename: C:\buildslave\unity\build\Runtime/Animation/OptimizeTransformHierarchy.cpp Line: 414)"
Notes:
- This issue happens on both Windows and macOS
- The only difference between these files is metafile, containing a now missing Hierarchy item, removing this solves the problem
- Unchecking "Optimize Game Objects" also removes the Error
- Does not seem possible to remove this via the ModelImporter GUI, only by hand in the Metafile
- Would expect a missing path to not cause an error while importing
Reproduced on Unity 2017.4.0f1, 2017.4.32f1, 2018.4.8f1, 2019.2.5f1, 2019.3.0b3 and 2020.1.0a4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (fix version 2020.1):
Fixed in 2020.2.0a1.111