Search Issue Tracker
Not Reproducible
Votes
27
Found in
2018.4.0f1
2019.2.0a1
2019.2.0f1
2019.3.0a1
2020.1.0a1
Issue ID
1183044
Regression
No
[WebGL] Normal maps are inverted when loading a scene asynchronously using Addressables
How to reproduce:
1. Open the "LoaderScene" in the attached "NormalMapIssue" project
2. Make sure Addressables package is installed
3. Build Player Content in the Addressables menu
4. Build a project for WebGL
5. Enter play mode
6. Compare the build and the Game Window
Expected results: In the Build, the chair is lit the same way it is lit in the Game Window
Actual results: The chair is lit differently in the Build
Reproducible width: 2018.4.11f1, 2019.2.9f1, 2019.3.0b6, 2020.1.0a8 (package ver. 0.8.4, 1.2.4)
Additional notes:
1. A project could not be tested on Unity versions 2017.4.33f1 due to missing Package Manager
2. The issue does not reproduce in Windows & Mac builds
3. Package versions 0.8.4 and earlier do not contain LoadSceneAsync() method
4. A custom awaiter has been used in this project to wait for LoadSceneAsync results, however, using a Coroutine does not affect the outcome
-
jamessmithsmith686
Jun 13, 2022 10:45
PBS childerns choice for braile.
-
OneManArmy3D
Apr 14, 2020 22:00
How long this bug will be in "Active" state?
Does it really have to take a year to fix a bug? -
Twyker_gp
Mar 27, 2020 11:21
Reproducible in Unity 2020.1.0b3 as well.
-
Twyker_gp
Feb 22, 2020 11:10
@nauroman
The "default" setting helps so it doesnt get inverted. But a textured applied as a normal map with the default setting is still not correctly displayed. This is only semi-working. -
nauroman
Feb 21, 2020 01:09
-
Twyker_gp
Feb 20, 2020 13:58
Reproducible in Unity 2019.3.0f6 as well.
-
Twyker_gp
Feb 11, 2020 13:14
Please, can you at least give us a workaround for this? Tried to override the cginc used for this, but to no avail.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Color property '_BaseColor' missing
- Point Light source stops lighting when moved out of camera frustum in Player while having 2 directional lights in scene present, and a fog enabled by script
- Sky does not get rendered when 'CameraRelativeRendering' is disabled
- Dropdown UI elements have their Content misplaced when nested inside a Prefab containing a root object with a Canvas Component
- “'UnityMetaVertexPosition': implicit truncation of vector type" Shader warning when compilating URP ShaderGraph shaders
Resolution Note (2020.1.X):
We were no longer able to reproduce this problem in 2019.4.3f1 and Addressables 1.8.4.