Search Issue Tracker
Fixed in 2018.4.X
Fixed in 2019.2.X, 2019.3.X
Votes
1
Found in
2017.4.0f1
2018.4.0f1
2019.2.0a1
2019.2.0f1
2019.3.0a1
2020.1.0a1
Issue ID
1183011
Regression
No
[MacOS] "Default is Native Resolution" checkbox is ignored if custom resolution was set before
How to reproduce:
1. Create a new project
2. Open Player Settings
3. Open "Resolution and Presentation" tab
4. Uncheck "Default is Native Resolution" checkbox
5. Set any resolution (800x600 for example)
6. Build & Run the project
7. Close the player
8. Check the "Default is Native Resolution" checkbox
9. Build & Run the project
Actual result: "Default is Native Resolution" is ignored and the player is launched at 800x600 resolution.
Expected result: The player is launched in native resolution.
Reproducible with: 2020.1.0a4, 2019.3.0b3, 2019.2.4f1, 2018.4.8f1, 2017.4.32f1.
Notes:
- This issue on Windows got fixed by case 908932
--------------------
Fixed in 2020.1.0a9, 2019.3.0b11, 2019.2.14f1, 2018.4.13f1.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [APV] Cancelling Display Dialog Error is thrown after Adaptive Probe Volumes tab is open in Lighting Window
- [APV] NullReferenceException is thrown when baking Adaptive Probe Volume for a Terrain with Non-GI Contributing Tree Prototypes and multiple APV objects with different LayerMasks are present on the scene
- Hands are not recognized when using Hololens 2
- "OnTriggerExit2D" is called before "OnTriggerEnter2D" when object is destroyed immediately
- Editor crashes on PrepareSpriteTilingData when exiting Play mode
Resolution Note (fix version 2018.4):
Fixed in 2020.1.0a9 - the player will pickup new display settings when they are changed in the editor