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[Native Apple Silicon] Editor crashes when importing a specific asset fr...
Reproduction steps:1. Create a new 3D project with the Native Apple Silicon Editor2. Import this Asset: https://assetstore.unity.com... Read more
Crash on cask::SafeEnum in Editor when exchanging DirectX 11 textures
How to reproduce:1. Run "Tutorial04.exe" from the user's attached archive "SpoutSenderExample.zip"2. Open user's attached project fr... Read more
[UI Toolkit] UI Builder/UI Document's layout breaks completely when refe...
How to reproduce:1. Open the attached project's Scene labeled "Game"2. Open the 'NewUXMLTemplate.uxml' in the UI Builder (Window->... Read more
[URP] Built-in to URP Render Pipeline Converter detects URP Package files
How to reproduce:1. Create a new 3D template project2. Open Package Manager and Import URP3. Click Window -> Rendering -> Rend... Read more
[URP] Builtin to URP Render Pipeline Converter freezes the Editor when C...
How to reproduce:1. Create a new 3D Template project2. Open the Package manager and Import URP3. Click Rendering -> Render Pipeli... Read more
Crash on stopping debugging
How to reproduce:1. Open attached Unity project2. Open attached script3. Add some breakpoints and start debugging (left mouse button... Read more
Some Sprites are fragmented when added to Sprite Atlas
Reproduction steps:1. Open the attached project ("TestAtlas")2. Switch to Android build platform3. Create a new Sprite Atlas by clic... Read more
Build process crashes when building with IL2CPP scripting backend
How to reproduce:1. Open the attached user project2. In the Menu bar go to File > Build Settings3. In the Build Settings window, ... Read more
[Enlighten] Fatal Error when closing the Editor while Generating Lighting
Fatal Error GetManagerFromContext: pointer to object of manager 'LightmapSettings' is NULL (table index 22) when closing the Editor ... Read more
GraphicBuffer results cannot be used as inputs for exposed ShaderGraph p...
Repro steps:1. Import the attached package in an HDRP-enabled project (or, if in a URP one, add to the shadergraph a URP target)2. O... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open