Search Issue Tracker
Fixed in 13.1.2
Fixed in 13.x.x
Votes
0
Found in [Package]
12.0.0
Issue ID
1353885
Regression
No
[URP] Builtin to URP Render Pipeline Converter freezes the Editor when Converting Rendering Settings
How to reproduce:
1. Create a new 3D Template project
2. Open the Package manager and Import URP
3. Click Rendering -> Render Pipeline Converter -> switch to 'Built-in to URP'
4. Press the Initialize Converters button
5. Press the Convert Assets button
Expected results: Builtin rendering settings are converted into Renderer Assets
Actual results: Editor freezes as soon as the Convert Assets button is pressed
Reproducible with: 2021.2.0b3(12.0.0), 2021.2.0b6(12.0.0), 2022.1.0a4(12.0.0)
Could not test with: 2019.4.29f1, 2020.3.15f1, 2021.1.16f1, 2021.2.0b2(Rendering Settings Converter was not yet available)
Notes:
1. Issue occurs on macOS 11.4 and Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (fix version 13.1.2):
Fixed in URP 13.1.2 which is available in Unity 2022.1.0b1