Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2020.3
2021.1
2021.1.13f1
2021.2
Issue ID
1350450
Regression
No
Build process crashes when building with IL2CPP scripting backend
How to reproduce:
1. Open the attached user project
2. In the Menu bar go to File > Build Settings
3. In the Build Settings window, press on Player Settings
4. In opened Project Settings window, press on Player tab
5. In the Player tab, press on Other Settings and find the Configuration area
6. Select IL2CPP as Scripting Backend
7. Go back to the Build Settings window
8. Press on Build
Expected result: project build completed successfully
Actual result: Build fails and error is thrown in the console window
Reproducible with: 2020.3.15f2, 2021.1.16f1, 2021.2.0a7
Not reproducible with: , 2021.2.0a8, 2021.2.0b5, 2022.1.0a4
Could not test: 2019.4.29f1 (compiling errors with user project)
Note: the issue does not reproduce when using Mono scripting backend
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0a8