Search Issue Tracker
Fixed in 12.0.0 (in landing pattern)
Votes
1
Found in [Package]
12.0
Issue ID
1355257
Regression
No
GraphicBuffer results cannot be used as inputs for exposed ShaderGraph properties
Repro steps:
1. Import the attached package in an HDRP-enabled project (or, if in a URP one, add to the shadergraph a URP target)
2. Open the Repro scene and the VFX Graph.
3. Connect the Graphics Buffer output to the exposed ShaderGraph color input
4. Observe the effect disappears and errors appear in the console
Errors:
Shader error in 'Hidden/VFX/Repro/System/Output Particle Unlit Quad': undeclared identifier 'buffer_a' at line 4184 (on d3d11)
Notes:
Happens only in the new SG integration. Seems to work fine in the old integration.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment